


I’m not kidding when I say I still think about this every now and then, and every time I do, I get a little bit angry. I had to get this one out of the way first. That Time Silent Hill: Downpour Forgot That One Important Thing Everyone knows the only romance that’s allowed on the battlefield is the unspoken love between a soldier and their weapon.Ĭonsidering the exorbitant costs involved in modern games development, I admire the precious few remaining developers that are willing, or able, to take risks, even if it ultimately doesn’t pan out. If the inevitable next Call of Duty is a romance simulator, you can bet there’d be a whole lot of very strong opinions about that. This is especially true for established brands because they have fans, and fans tend to have certain expectations. It takes guts to try something bold and different. Nintendo can and should have done better with Ultimate's online multiplayer.Horror Game Experiments That Didn’t Quite Work Sometimes it even ignores the specifications players have placed on it, resulting in people who didn't want to fight with items getting them anyways. In a fighting game where milliseconds matter, that's unforgivable.Įven worse, matchmaking feels like it is just randomly choosing two people searching for a game and tossing them together. Nintendo's online service suffers from a fair amount of lag, meaning input is disconnected from results on screen. The online multiplayer mode of Super Smash Bros. Ultimate knocked it out of the park with multiplayer too? Well, yes and no. With a better single-player, surely Super Smash Bros.

Players can genuinely spend dozens of hours playing through on their own, something that was not necessarily true of previous iterations. Ultimate stepped up its game on single-player modes, offering a huge array of variation alongside some meaningful solo content. With all of that said, though, Super Smash Bros.
